Engineering Competitions

RC Car

An RC car racing competition is conducted where participants control their cars on a designated track. Cars are evaluated based on speed, handling, and lap completion time. The participant with the fastest and most skillfully controlled car wins the race.

Rules :
1- Maximum 2 members are allowed in each group
2- All the cars will be tested on a track
3- The track will be revealed during the competition
4- Car once placed on the starting line can’t be touched by the operator
5- You can have 2 more chances if your car leaves the track
6- The condition regarding leaving the track is that at least 3 tyres must remain on track otherwise you will lose 1 chance
7- The judgement is based on the checkpoints, time taken and most importantly how you design your car and how it looks aesthetically
8- The key to win is alignment of tyres

For more details, Contact:

  • Muhammad Waleed Sajjad: 03216358766

Bridge Building

A wooden truss bridge building competition is conducted using popsicles and binding material (Elfee). The ratio of the bridge’s load carrying capacity to its own weight, aesthetics, and technical soundness are all evaluated. Most efficient bridge wins the competition.

Rules:

• Maximum 4 & minimum of 3 participants.
• 200 Popsicle sticks and 50-gram bottle of glue will be provided to each team.
• No extra material will be provided or allowed to be used during competition.
• Maximum time allowed for bridge building will be 2.5 hours.
• Only “Truss Bridge” is allowed.
• Any other assembly technique will disqualify your team.
• Bridge Span length should be strictly “18 inches”.
• Loading will be applied on the deck of the bridge at center across the span length.
• Evaluation of Bridge will be based on Efficiency (Loading Capacity and Self Weight) and dimensioning.

 

For more details, Contact:

  • Aman: 0340-6086119
 

Bottle Rocket

A water bottle rocket competition involves launching a rocket made from a plastic water bottlethat is filled with water and pressurized with air. The goal is to propel the rocket as high as possible, with participants often experimenting with different designs and amounts of water tomaximize flight distance and height.
Rules & Regulations:

  1.  Participants will construct rockets using specified materials.
  2. The competition will focus on evaluating the rockets based on flight duration, distance covered, and landing accuracy.
  3. Technical specifications and rules are currently being finalized by the technical team.

Some important points are listed below:

  •  Each team will comprise two members.
    Teams will have 1 hour to complete their design.
    Evaluation will take place over the following 30-40 minutes.
  • The results will be announced in the final 20 minutes.
  •  Failure to adhere the rules may result in disqualification.
  • Play fair, work as a team, and let the best team win!

For more details, Contact:

  • Muhammad Abdullah : 03233623380

Line Follower Robot

A line follower robot competition challenges participants to design robots capable of efficiently following a track with varying complexity and obstacles. The goal is to complete the course in the shortest time while maintaining precise navigation along the line.

RULES:

• Maximum 4 members are allowed in each team.
• The line follower can be based on any microcontroller.
• The battery voltage should not exceed 14 Volts.
• Your line follower sensors can be of any type, but you cannot have more than 6 sensors.
• The line follower can be of three tyres or four tyres.
• The line is of black color having a width of 1-2inches
• Each team get two rounds, in both rounds you will get two tries. The judges will count your best try.
• You can get 5 minutes before the second round to change the code if needed.

For more details, Contact:

  • Faseeh Ur Rehman: 03059597522

Paper Plane

 Rules and Regulations:
Planes must be made from a single sheet of paper (usually standard A4 or letter size, 80-100
GSM) without additional materials (e.g., tape, glue, staples). No cutting, tearing, or adding
attachments. Only folds are allowed. Once folded, the plane must fit within a specific size limit,
if specified. 
 Flight Rules: 
  1.  Throwing Style: The plane must be thrown by hand, with no mechanical aids or devices allowed.
  2.  Starting Position: Throwers must stay behind a designated line or marker during the throw.
  3. Stepping over the line may result in disqualification.
  4.  Attempt Limit: Participants are usually given a specific number of attempts (3 throws) to  achieve their best result.
  5. Environmental Conditions: Competitions often specify whether they occur indoors or
  6. outdoors, and adjustments may be made for wind conditions outdoors.

 Scoring Criteria:

  1.  The distance from the throwing line to the final resting point of the plane is measured.
  2.  The time from when the plane leaves the thrower’s hand to when it hits the ground is recorded.
  3.  Maximum height attained by the plane will also be recorded.

 Important Note:
  Failure to adhere the rules may result in disqualification. Play fair, work as a team, and let the best
  team win! 

 For more details, Contact:
  •  Muhammad Ibrahim:03358760324

Sumo War

Asumorobot competition involves robots that are designed to push or knock an opponent’s robot
out of a defined arena, similar to the traditional Japanese sport of sumo wrestling. The robots are
equipped with sensors and motors to detect and move against their opponent, with the aim of
remaining within the ring and eliminating the opposing robot.

Rules & Regulations:

  1. Maximum4membersare allowed in each group.
  2. Robo-Warasthe name suggests it’s a war between robots the robotic designers face
  3. off to see whose creation will rule the robotic arena.
  4. Therobot size should not exceed 1ft x 1ft x 1ft (L, W, H).
  5. Therobot weight must not be more than 4 kg. 5.All electronic circuitry must be
  6. designed and fabricated completely by the participants themselves.
  7. Therobot must be battery powered.
  8. Voltage of machines electrical power source must not exceed 24v dc.
  9. All efforts must be made to protect the battery.
  10. Robot must be radio control (RC) or Bluetooth.
  11. Weapons you can have on your robot includes:
  • Rammer
  • Nails
  • Wedge
  • Fixed blades
  • Liquid spray
  • Lifter
  • Flipper
  1. All pyrotechnics explosives, flames, liquids which are flammable, heat guns,
  2. radio/Bluetooth jammer, motorized blades/Spinner are banned. The robots will fight
  3. on a one-to-one basis i.e. only two robots would fight at a time inside the arena.
  4. Yellow is the safe area; operator must use their weapons to push the opponent’s robot
  5. in the red ring to win the round.
  6. The winner will compete with the next winning opponent and so on.
For more details, Contact:
  • RubabQaiser:0320 9801252